// The fire that gets spawned when a Fuel puddle is shot. This damages pawns and then dissipates.

class WFlamerThrowerFlameB extends Emitter;

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         UseColorScale=True
         FadeOut=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         UseRandomSubdivision=True
         ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
         FadeOutStartTime=0.501500
         MaxParticles=15
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=1.000000)
         SpinsPerSecondRange=(X=(Max=0.070000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
         StartSizeRange=(X=(Min=1.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
         ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
         ScaleSizeByVelocityMax=0.000000
         Texture=Texture'KillingFloorWeapons.FlameThrower.FlameThrowerFire'
         TextureUSubdivisions=1
         TextureVSubdivisions=1
         SecondsBeforeInactive=30.000000
         LifetimeRange=(Min=0.450000,Max=0.850000)
         StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
         MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
     End Object
     Emitters(0)=SpriteEmitter'AliensKFWeapons.WFlamerThrowerFlameB.SpriteEmitter2'

     LightType=LT_Pulse
     LightHue=30
     LightSaturation=100
     LightBrightness=300.000000
     LightRadius=4.000000
     bNoDelete=False
     bDynamicLight=True
     bNetTemporary=True
     Physics=PHYS_Trailer
}
